I don't really think the technology is there yet. Thin client consoles? What's it going to run over? Broadband? That'll work for sending the control signals back, but has nowhere near the bandwidth for the display. Given that the XBox 360 & PS3 can run HD directly into your TV without compressing the image you're looking at pushing more than 3 Gb/s locally. Sure they can compress it, but how will it look? Say they can get that down to 50 - 100 Mb/s, what infrastructure is going to cope with pushing that to every house on the street? They can't even get video on demand working properly & they've been banging on about that for years. I also don't see how they're going to control round trip latency. We can all tell when there's a bit of latency playing a multiplayer game. Now add in the round trip delay of you responding to the display, sending that to their servers, them sending the updated display back to you and you seeing the result. That will easily result in noticeable lag if the network isn't up for it. Lastly, if they really had a product that could do all this they could probably make a killing licensing it to Microsoft or VMWare for their virtual desktop products. They're moving the problems from the consoles to the network. It also means a subscription based purchasing model. You don't like having to pay for online multiplayer? You're going to hate this. You'll get charged every time you start up your favourite game.